Hammer of the Gods

The sketches were provided by the client which I followed very closely. The mission was to create a realistic illustration of a forge and of a logo.

Process: I used a combination of software to achieve the final look. Cinema 4D to model the environment, hammer, hearth, anvil, and stones. Mixamo Fuse to create the blacksmith and finalize in Cinema 4D to match the lighting in order to composite. Photoshop for final composite and finishing. The coals, window, and lightning are all altered photography in order to get what I was looking for. Optical Flares were used on the lightning as well.

Role
Artist • CG Specialist • Illustrator
For
Hammer of the Gods
Date
2015
Type
Illustration • CG Logo Design